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Caribbean box art
2004 Ranked #4,339

Caribbean

This pirate strategy game has players bribe neutral ships to deliver treasure to their safe havens. Rival bids can send the same pirate toward someone else's fortune instead.

Family Games Bluffing Nautical Action Queue Area Movement

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.75/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description of the game play from co-designer Michail Antonow: The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on sea, ready to pillage the rich ports or to rob the booty from other ships.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description of the game play from co-designer Michail Antonow: The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on sea, ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player is in possession of three safe havens, marked in his color on the board. If only two or three players are playing, the safe havens in the vacant color(s) are treated as normal sea spaces. The aim of each player is to lure the pirates to deliver treasure crates to one of their own safe havens, and not to the safe havens of the opponents. The pirate ships do not belong to any player. That is why the players must bribe the pirates each time they want a pirate ship to act on their behalf. And what is the greatest temptation for a Caribbean pirate? Rum of course, barrels full of rum! In every round the players try anew their best to bribe the pirates. The player who has offered the most rum to a ship gets to move that ship as many spaces as the number of barrels shown on the bribing chip. An active ship can (a) rob a crate from a port or from another ship, (b) reach a crate over to another ship, (c) swap crates with another ship, and/or (d) deliver a crate into a safe haven. The aim is to have the most doubloons at the end of the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Michail Antonow Jens-Peter Schliemann

Artists

1
Czarnè

Publishers

4
Competo / Marektoy Identity Games International B.V. Kanga Games Nilco S.A.

Linked items

No published linked games yet.