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Captain Cool box art
2010 Ranked #20,925

Captain Cool

A simultaneous-selection area-control game has players place family members to win brawls, recruit gangsters, and build scoring chains. Competing for boss respect demands cunning placement because brute force alone cannot secure the most influence.

Bluffing Card Game Area Majority / Influence Simultaneous Action Selection

Players

2-7

Play time

Not listed

Age

8+

Complexity

2.36/5

Rating

5.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The game of bluffing and strategy in the criminal circles! The pubs of the harbor district are bustling with activity.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The game of bluffing and strategy in the criminal circles! The pubs of the harbor district are bustling with activity. Every night gangsters and other vigilantes are starting fights and brawls. They are agitated, because soon Captain Cool and his two brothers-in-arms will choose a few of the young and most talented criminals and their gangs to handle the black market in the harbor. So everyone tries to impress the three bosses with their courage and their abilities. They try to win as many bar brawls as possible to recruit new associates for their cause and earn the respect of the bosses. But brute force alone will not win the prize! They need to be skillful, cunning, and ruthless as well to become ”made” men. Who will be the chosen one? Who knows best the tricks and skullduggeries of old Captain Cool, and has the guts to use them? (from the back of the box) The Hungarian (original) edition of the game is based on the main characters of a novel and the graphic novel inspired by the book: Piszkos Fred a kapitány by Jen? Rejt?. The same character drawings can be seen in the international edition as well. Players place their Family Members (figures) in 7 areas of the gameboard (in 4 pubs and to 3 Gangster Bosses) using simultaneous card selection to gain Gangster Cards in Affrays in the pubs. Later they place the cards in the Big Deal circle where they get points for creating chains of gangsters. Most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
3–7
Play time
45 min
Age
8+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Zoltán Aczél Péter Árvai

Publishers

2
Gém Klub Kft. Heidelberger Spieleverlag

Linked items

No published linked games yet.