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Canadian Civil War: La Guerre De La Sécession Du Canada box art

Canadian Civil War: La Guerre De La Sécession Du Canada

Players

?-?

Time

60-360

Age

12+

Weight

3.1

Rating

5.64

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation as players primarily compete against each other.

Replay value

Canadian Civil War: La Guerre de la Sécession du Canada has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, it has a strong replayability score of 7.89.

Luck profile

The final luck score for Canadian Civil War: La Guerre de la Sécession du Canada is 5.67. The game has a moderate impact of randomness, with random elements playing a notable but not exclusive role in determining the outcome. Players have a substantial ability to mitigate luck through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

The players of Canadian Civil War control the government officials, interest groups, and constituencies who adhere to various schools of thought in regard to Separatism vs. Federalism. It is the interaction among players during any given turn that affects the course of the game. The game map is an abstract representation of the areas where military and political events occur. These areas all surround the "Crisis Zone", where control of the issues is decided. Counters represent political forces (premiers, Civil Servants, Interest Groups, the Prime Minister, etc.) and military units (which may be called in case of a National Emergency). Election procedures model the Canadian Parlimentarian system. If a majority government cannot be formed, players must negotiate to form a coalition. The winner must maintain a viable government for two full elections and appease the Separatists (if the election went Federal) or maintain Separatist Sovereignty otherwise.

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Credits

Designers

1
Jim Dunnigan

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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