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Canadian Civil War: La Guerre De La Sécession Du Canada box art
1977 Ranked #20,810

Canadian Civil War: La Guerre De La Sécession Du Canada

This political negotiation game has factions contest separatism and federalism, form governments, and survive two full elections. Coalitions may be needed when no majority forms, while the winner must also satisfy the opposing constitutional movement.

Wargames Civil War Political Area Majority / Influence Simulation

Players

?-?

Play time

60-360 min

Age

12+

Complexity

3.1/5

Rating

5.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The players of Canadian Civil War control the government officials, interest groups, and constituencies who adhere to various schools of thought in regard to Separatism vs. Federalism.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The players of Canadian Civil War control the government officials, interest groups, and constituencies who adhere to various schools of thought in regard to Separatism vs. Federalism. It is the interaction among players during any given turn that affects the course of the game. The game map is an abstract representation of the areas where military and political events occur. These areas all surround the "Crisis Zone", where control of the issues is decided. Counters represent political forces (premiers, Civil Servants, Interest Groups, the Prime Minister, etc.) and military units (which may be called in case of a National Emergency). Election procedures model the Canadian Parlimentarian system. If a majority government cannot be formed, players must negotiate to form a coalition. The winner must maintain a viable government for two full elections and appease the Separatists (if the election went Federal) or maintain Separatist Sovereignty otherwise.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–2
Best with
3–4
Play time
60–360 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Jim Dunnigan

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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