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The Campaign For North Africa: The Desert War 1940-43 box art
1979 Ranked #16,041

The Campaign For North Africa: The Desert War 1940-43

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Simulation

Players

8-10

Play time

Not listed

Age

14+

Complexity

4.76/5

Rating

6.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

This is a wargame like no other. While the map area (5 full size maps) has been repeated in other North Africa games, the game is detailed to a degree no other game has come close to.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is a wargame like no other. While the map area (5 full size maps) has been repeated in other North Africa games, the game is detailed to a degree no other game has come close to. If using the full rules you keep track of every individual plane and pilot in the three year campaign. Each counter on the board representing a ground unit is composed of many units which are kept track of on logs. Supplies are kept track of and dispersed in a very detailed manner. From the rulebook we read how to run a game. "CNA is a logistically-oriented game, and its play requires not only a lot of attention to logistics, but, if you will, a logistically sound methodology." It is suggested that you have 5 persons per side with the following duties. Commander-in-Chief: responsible for strategic decisions and to settle intra-team disputes. Logistics Commander: In charge of all supplies. Accepts supply requisitions from the others and keeps all informed of supply shortages. Is in charge of supply dumps, Third line trucks and some second line trucks and is in charge of Naval convoys. Rear Area Commander: Gets the supplies to the front. In charge of security, reserves, prisoners and construction. Air Commander: In charge of all planes and pilots. Is responsible for planning air missions and deployment of air bases. Front-line Commander: Executes all attacks and troop movements in the front line. Helps with coordinating defensive efforts. Playing time with 10 players is listed at 1200 hours.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
8–10
Best with
2
Age
14+
Complexity
4.8/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

No published linked games yet.