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Call My Bluff box art

Call My Bluff

Players

2-6

Time

?-?

Age

10+

Weight

?

Rating

7.03

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.3

Low interaction

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Call My Bluff offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average, but the scalability is excellent, adapting well to different player counts. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, Call My Bluff has a strong replayability score of 7.8 out of 10.

Luck profile

Call My Bluff has a relatively low influence of luck. While there are random elements involved, such as the selection of words or phrases, players have a significant ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This game is very similar to Balderdash but doesn't use a board. Each player has six betting cards. Three cards with values from 5 - 15 labeled "True" and four cards with values labeled from 5 - 20 "Bluff". A card is selected and four definitions are read out loud. Three definitions are listed and the active player makes up the fourth. Players then place a bet based on one of the definitions. The players whom have correctly predicted the result get the points they have bet. The incorrect bets are given to the active player. The first player to score 250 pts wins. This game has lots of cards. 672 bluff cards are included and each card has two words.

Editions

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Credits

Designers

2
Mark Goodson Philip Hindin

Publishers

1
Milton Bradley

Linked items

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