Table feel
Moderate interaction
In this tower defense game you play as the priests of the Cthulhu cults who are trying to summon this Great Ancient One. However, it will not be so simple, because apart from the investigators themselves, you are also disturbed by other cults that strive for the same as you. Play...
Players
1-4
Time
40-80
Age
14+
Weight
2.4
Rating
6.82
Should this hit the table?
Moderate interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction
Call of Madness offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. The overall replayability score is 7.85, indicating a good level of replay value.
The final luck score for Call of Madness is 5.33, indicating a moderate influence of luck on the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
In this tower defense game you play as the priests of the Cthulhu cults who are trying to summon this Great Ancient One. However, it will not be so simple, because apart from the investigators themselves, you are also disturbed by other cults that strive for the same as you. Players sacrifice their cultists to gain the powers of the Ancient Ones, and to obtain their blessing. Each investigator is possessed by madness that strengthens his abilities. By defeating an investigator, players gain its essence, which in turn allows them to strengthen their actions. Fight, sacrifice cultists and destroy enemies, so that you have the honor of summoning the most famous god of works of Lovecraft, H. P. Lovecraft. —description from the designer
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