Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In this tower defense game you play as the priests of the Cthulhu cults who are trying to summon this Great Ancient One. However, it will not be so simple, because apart from the investigators themselves, you are also disturbed by other cults that strive for the same as you.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Take That
Direct negative effects at selected opponents.
Sudden Death Ending
End the game when a specific timing or state condition is reached.
Read the full game description
In this tower defense game you play as the priests of the Cthulhu cults who are trying to summon this Great Ancient One. However, it will not be so simple, because apart from the investigators themselves, you are also disturbed by other cults that strive for the same as you. Players sacrifice their cultists to gain the powers of the Ancient Ones, and to obtain their blessing. Each investigator is possessed by madness that strengthens his abilities. By defeating an investigator, players gain its essence, which in turn allows them to strengthen their actions. Fight, sacrifice cultists and destroy enemies, so that you have the honor of summoning the most famous god of works of Lovecraft, H. P. Lovecraft. —description from the designer