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Burp box art

Burp

Players

2-4

Time

?-?

Age

10+

Weight

1.6

Rating

5.57

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Burp has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Burp has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Burp has a moderate influence of luck. The game outcome is not solely determined by random elements, but luck still plays a significant role. Players have some ability to mitigate randomness through strategic decisions, but the game is still fairly balanced between luck and strategy.

Overview

Burp is a fairly light and entertaining game where players use rocks and small planks to build docks, fish for fruit and eventually evolve. Poorly built docks will crumble and no fishing will take place. Bigger docks will reach farther into the ocean and enable a larger harvest. Fishermen, Traders and Fighters are then placed in the villages, quarry or woods to collect materials (rock and wood), foil your opponents (steal their rocks) and fish for knowledge. The fruits of knowledge are eventually used to evolve yourself and win the game.

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Editions

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Commerce

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Credits

Designers

3
Harald Bilz Peter Gutbrod Rainer Kroehn

Artists

1
Uwe Sammann

Publishers

2
Heidelberger Spieleverlag Mayfair Games

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