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Buraco

Players

2-4

Time

?-?

Age

?+

Weight

2

Rating

6.45

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Buraco has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Buraco has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, and the game offers deep strategic possibilities. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within an acceptable range. Overall, Buraco has a strong replayability score of 8.0.

Luck profile

Buraco has a moderate influence of luck. While random elements like card draws play a significant role in the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements.

Overview

Buraco (Burraco) is a Brazilian Canasta-like (Rummy) game for four players in fixed partnerships in which the aim is to lay down combinations in groups of cards of equal rank and suit sequences, there being a bonus for combinations of seven cards or more. Buraco is a variation of Canasta, originated in Uruguay and Argentina in the mid-1940s, with apparent characteristics of simplicity and implications that are often unforeseeable and absolutely involving. Its name derives from the Portuguese word "buraco" which means “hole”, applied to the minus score of any of the two partnerships. Buraco is played with two 52-card decks of standard playing cards plus all four Jokers. Team members sit opposite each other, so that no team member is sitting next to their own teammate.

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Credits

Designers

1
(Uncredited)

Publishers

2
(Web published) Modiano