Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A terrible thing happened: a global catastrophe, the end of the world, the apocalypse - as you like. In order to survive, you urgently need to get into the bunker, but there are too many people in your group, there is not enough food or space for everyone inside.
Core mechanisms
Key systems that shape the decisions players make.
Hidden Roles
Players conceal team, loyalty, or identity information from one another.
Player Elimination
Players can be removed from contention before the game ends.
Voting
Players collectively approve, reject, or select an outcome through votes.
Storytelling
Create or extend a narrative in response to prompts or game events.
Read the full game description
A terrible thing happened: a global catastrophe, the end of the world, the apocalypse - as you like. In order to survive, you urgently need to get into the bunker, but there are too many people in your group, there is not enough food or space for everyone inside. So someone will have to stay outside and try to survive there. You do not want to wander through the poisoned wastelands in search of a sip of water, which may also be poisoned or radioactive? Then try to convince the others that they can't survive without you! Only the most useful members of the group will get inside. You get a random set of cards that determines your gender, age, health, profession and other traits, and your task is to convince others that this set of characteristics is very, very effective. How do you convince others that your homeopathic hobby will benefit them? Try it and find out, and at the same time pump the skill of public speaking!