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Build A Cure box art
2018 Ranked #14,536

Build A Cure

A cooperative science game has infected scientists bond elements into compounds and cure every disease before resources run out. Unbonded elements disappear and hand limits force the team to coordinate every action.

Card Game Educational Solo / Solitaire Game Hand Management

Players

1-6

Play time

30-90 min

Age

8+

Complexity

2.67/5

Rating

7.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Build A Cure, you and a group of scientists were caught in a nuclear test failure. You were able to make it to a safe house right in time to avoid the explosion, but the problem now: surviving.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Build A Cure, you and a group of scientists were caught in a nuclear test failure. You were able to make it to a safe house right in time to avoid the explosion, but the problem now: surviving. The only safe house you could find was a storage facility for some of the worlds worst diseases. During the explosion all containment vials were broken, and it is only a matter of time before the diseases set in. Help is on the way, but they have to wait for the radiation levels to drop. Due to the level of risk, the rescue team is unable to release any diseases from the safe house, so all diseases have to be cured in order to attempt the rescue. Use elements and bonds to create compounds to cure all of the diseases that your team is infected with. Win the game by completing all of the diseases that are in play. If you can't solve them before the resources run out, then you lose the game and everyone dies a slow and painful death, locked in the shelter. Each turn every player will have the chance to complete three actions: Place an element, play a bond card (to bond elements), give a card to another player's hand, or discard/skip. Make sure to bond, or get your team to bond, your elements before the start of your next turn, or you will loose your elements to the discard pile! Make sure you don't hold too many cards, because at the end of your turn you will have to discard down to your card limit! Every resource is vital!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1–6
Play time
30–90 min
Age
8+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Paul Hinton

Artists

2
Paul Hinton Jonny Jimison

Publishers

2
(Self-Published) Sky Developed LLC

Linked items

No published linked games yet.