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Build A Cure box art

Build A Cure

Players

1-6

Time

30-90

Age

8+

Weight

2.67

Rating

7.47

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Build a Cure has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. While there is some cooperation required, it is not the main focus of the game. Overall, the game has a good level of player interaction.

Replay value

Build a Cure has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Build a Cure is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

In Build A Cure, you and a group of scientists were caught in a nuclear test failure. You were able to make it to a safe house right in time to avoid the explosion, but the problem now: surviving. The only safe house you could find was a storage facility for some of the worlds worst diseases. During the explosion all containment vials were broken, and it is only a matter of time before the diseases set in. Help is on the way, but they have to wait for the radiation levels to drop. Due to the level of risk, the rescue team is unable to release any diseases from the safe house, so all diseases have to be cured in order to attempt the rescue. Use elements and bonds to create compounds to cure all of the diseases that your team is infected with. Win the game by completing all of the diseases that are in play. If you can't solve them before the resources run out, then you lose the game and everyone dies a slow and painful death, locked in the shelter. Each turn every player will have the chance to complete three actions: Place an element, play a bond card (to bond elements), give a card to another player's hand, or discard/skip. Make sure to bond, or get your team to bond, your elements before the start of your next turn, or you will loose your elements to the discard pile! Make sure you don't hold too many cards, because at the end of your turn you will have to discard down to your card limit! Every resource is vital!

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Editions

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Credits

Designers

1
Paul Hinton

Artists

2
Paul Hinton Jonny Jimison

Publishers

2
(Self-Published) Sky Developed LLC

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