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Brute Force: The War In The West, 1940-1945 box art
2003 Ranked #12,429

Brute Force: The War In The West, 1940-1945

Operational World War Two wargame has opposing commanders direct major Western Front campaigns through difficult strategic decisions. Limited air, naval, manpower, and armored support force each side to weigh when and where to commit.

Wargames Wargame World War II Hexagon Grid Decades: The 1940's

Players

2-6

Play time

Not listed

Age

12+

Complexity

3.29/5

Rating

6.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The second installment in the Clash of Arms Games's Struggle for Europe series - the first was War Without Mercy. Brute Force highlights three pivotal campaigns from the West Front: Norway, The 1940 Blitzkrieg in the West Operation Overlord.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The second installment in the Clash of Arms Games's Struggle for Europe series - the first was War Without Mercy. Brute Force highlights three pivotal campaigns from the West Front: Norway, The 1940 Blitzkrieg in the West Operation Overlord. In each, both commanders are faced with numerous operational decisions. Proper allocation of the limited air and naval support is just as important as deciding manpower assignments. Both sides have opportunities to make numerous decisions affecting the outcome of the campaign. For the Allied commander, deciding where and when to commit the small but powerful BEF in 1940 is a choice as difficult as that facing the Axis commander concerning his limited panzer forces in 1944. Units are Corps, Divisions, and Brigades. One hex equals 30 miles. One turn is about 2 weeks.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
360 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Rob Beyma

Publishers

1
Clash of Arms Games

Linked items

No published linked games yet.