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Bronze box art

Bronze

Players

2-4

Time

45-90

Age

12+

Weight

2.43

Rating

6.85

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Bronze has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game. Overall, Bronze has a good level of player interaction.

Replay value

Bronze offers a high level of variability in each playthrough with its random elements, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Bronze has a strong replayability score of 7.9.

Luck profile

Bronze has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Lead your people to prosperity in the inhospitable world of the Bronze age, where mankind has to lay the foundation for a bright future. The family strategy game Bronze demands that players carefully plan their actions because the opponents are not idle, and the lands are not enough for all. Invent the wheel, tame animals, create your first clay pot, master the basics of construction, and lay the foundations of statehood. Most importantly, discover new lands that have never seen a man before. The gaming area in Bronze is divided into seven landscapes: mountains, forests, plains, savannahs, jungles, deserts, and coasts. Using technology cards, players found settlements, trying to occupy the maximum territories of a particular landscape. The most brutal struggle is around the trading routes, which brings not only money in the world of years BC, but also news from the neighbors. The more settlements in a landscape, the richer the trade caravan that will go to your people. All of that brings victory points that will determine the outcome of the race.

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Credits

Designers

1
Konstantin Domashev

Artists

2
Sergey Dulin Anton Kvasovarov

Publishers

1
Hobby World

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