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Breaking The Chains: War In The South China Sea box art
2014 Ranked #12,130

Breaking The Chains: War In The South China Sea

Future-war game has coalitions maneuver air, ground, and naval forces across contested Asian seas. Political choices, cyber operations, and missile defense shape an uncertain conflict among shifting allies.

Wargames Modern Warfare Nautical Hexagon Grid Scenario / Mission / Campaign Game

Players

1-10

Play time

120-1200 min

Age

?+

Complexity

3.08/5

Rating

6.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

publisher's description Breaking the Chains (BtC) simulates a hypothetical future military conflict over the South China and East China Seas around the year 2021. Conflicting claims of sovereignty have roiled those "near seas" since the Cold War.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

publisher's description Breaking the Chains (BtC) simulates a hypothetical future military conflict over the South China and East China Seas around the year 2021. Conflicting claims of sovereignty have roiled those "near seas" since the Cold War. After decades of patient diplomacy, Beijing's new navy could offer military options for finally asserting sovereignty over prizes within the First Island Chain - that string of islands which runs from the Ryukus south through Taiwan, the Philippines and then curls back to the mainland via Malaysia. BtC presumes that China comes to blows with a Southeast Asian country in a conflict that could expand to possibly include: Australia, India, Japan, the United States as well as a variety of Southeast Asian nations. However, beyond China and one South East Asian nation, the exact composition of opposing coalitions is not predetermined but rather a function of the decisions players make as the game unfolds. Two or more people play BtC with two reference cards, dice, and about 350 counters on a 22" X 34" map where each hex spans about 70 nautical miles (80 land miles) and each turn represents one day of real time. Players alternate maneuvering air, ground and naval units for up to 14 nations to resolve battles with a universal "strike" mechanism that applies across all types of combat; missile defense capabilities are central to survival. Air units represent from 30-90 aircraft each, most ground units are regiments, and naval units are small groups of surface ships/submarines or individual aircraft carriers. Specialized chit play simulates black ops, cyber warfare and various political developments. BtC is solitaire friendly. The naval operations which dominate play are based on a roll-to-evade model rather than search-to-find model. That means, owing to a battle space awash in electromagnetic emissions, enemy positions - except for motionless submarines - are assumed to be known unless a last-minute dice roll determines a potential target has evaded detection. So there is no â??hidden movementâ? to stifle solitaire play; and the â??hidden placementâ? of submarines can be forgone. Finally, the special chits that govern black ops can be played at random to further enable solo game play.

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
1–10
Best with
1–2
Play time
120–1200 min
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
John Gorkowski

Artists

1
Mark Mahaffey

Publishers

1
Compass Games

Linked items

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