ABG All Board Games
Brain Warp box art

Brain Warp

Players

1-6

Time

?-?

Age

10+

Weight

1

Rating

6.34

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

The game Brain Warp has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The final luck score for Brain Warp is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players also have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have a notable impact on the game outcome.

Overview

Brain Warp is an electronic memory game with voice commands. It is shaped like a sphere with 6 knobs sticking out of it. The knobs all have different colors and are numbered 1-6. There are 6 different games to play. In the first game, the voice calls out a color and the player must quickly rotate the Brain Warp until the color called is facing upward. The next game is the same only it uses the numbers. Other games include: colors and numbers, combinations of colors and numbers, code buster, and a passing game in which players add to an ever growing sequence. The Brain Warp calls out the winner at the end of each game. The Brain Warp must be held straight for the game sensors to "read" selections correctly. It must be rotated from selection to adjacent selection - not diagonally or through another color. Correct selections receive a Confirmation Tone, incorrect selections (or if you take to long) receive a Razz tone. There were 3 different revisions of the Brain Warp made. The first one had bad music and sound programming whilst the voice had a lower pitch comparing against the music. The second version fixed all of that but the 2.0 has problems with gameplay after 36 points in Colors, Numbers and Combo. Then in 2002 a black version was made which had a better speaker and a wider pitch differences between game units. The game also has a hidden test mode. To access it, you need to unscrew the yellow knob, position the game to the purple position and press the power button to access it. Different censors do diferent things. The red censor repeats the number that each knob is, the white button plays all the sound effects, the orange button does all the voices, the green knob plays the music and the purple knob makes a beep. The yellow knob goes back to game mode.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
(Uncredited)

Publishers

1
Tiger Electronics

Linked items

No linked items imported yet.