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Brain Warp box art
1996 Ranked #17,410

Brain Warp

An electronic memory game where players rotate a colored, numbered sphere to follow voice commands correctly. Different modes test colors, numbers, combinations, codes, or growing sequences, while mistakes and delays end a challenge.

Action / Dexterity Electronic

Players

1-6

Play time

Not listed

Age

10+

Complexity

1/5

Rating

6.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.6/5

Deep strategy

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How it plays

How does it play?

Brain Warp is an electronic memory game with voice commands. It is shaped like a sphere with 6 knobs sticking out of it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Brain Warp is an electronic memory game with voice commands. It is shaped like a sphere with 6 knobs sticking out of it. The knobs all have different colors and are numbered 1-6. There are 6 different games to play. In the first game, the voice calls out a color and the player must quickly rotate the Brain Warp until the color called is facing upward. The next game is the same only it uses the numbers. Other games include: colors and numbers, combinations of colors and numbers, code buster, and a passing game in which players add to an ever growing sequence. The Brain Warp calls out the winner at the end of each game. The Brain Warp must be held straight for the game sensors to "read" selections correctly. It must be rotated from selection to adjacent selection - not diagonally or through another color. Correct selections receive a Confirmation Tone, incorrect selections (or if you take to long) receive a Razz tone. There were 3 different revisions of the Brain Warp made. The first one had bad music and sound programming whilst the voice had a lower pitch comparing against the music. The second version fixed all of that but the 2.0 has problems with gameplay after 36 points in Colors, Numbers and Combo. Then in 2002 a black version was made which had a better speaker and a wider pitch differences between game units. The game also has a hidden test mode. To access it, you need to unscrew the yellow knob, position the game to the purple position and press the power button to access it. Different censors do diferent things. The red censor repeats the number that each knob is, the white button plays all the sound effects, the orange button does all the voices, the green knob plays the music and the purple knob makes a beep. The yellow knob goes back to game mode.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
2
Play time
15 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
Tiger Electronics

Linked items

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