Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently, but there is not a strong emphasis on cooperation.
Players
2-8
Time
?-?
Age
10+
Weight
1
Rating
5.98
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently, but there is not a strong emphasis on cooperation.
Catan offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Catan has a strong replayability score of 8.0.
The final luck score for Catan is 5.67. The game has a moderate randomness impact, with random elements playing a notable but not exclusive role in determining the outcome. Players have a substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.
In boxes, six containers of ten "box" cards will be sold one by one. The player who bids the highest gets the entire container. The game ends when all six containers have been sold. To start, one player takes the auctioneer's token, which gives him the right to choose the type of auction (open or secret), then to be the first person to look at the cards in the lot. The token rotates clockwise from player to player with each new turn. Each player in turn gets actions that he has to use in one go to discreetly inspect box cards. Once each player has used his actions, the auction takes place. Once the six containers (all sixty box cards) have been sold, each player counts his wealth (remaining banknotes + value of the box cards). For each set he holds, a player receives a bonus of 250 ECU. Whoever has the most wealth wins.
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