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The Bottom Line box art

The Bottom Line

Players

3-6

Time

?-?

Age

10+

Weight

1.83

Rating

5.49

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Bottom Line has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

The Bottom Line offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides an engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment, resulting in a solid replayability score of 8.1.

Luck profile

The Bottom Line has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The idea of The Bottom Line is to accumulate $5,000,000 and land on the Bank, so as to buy it. Not as easy as it sounds. You have $1,000,000 cash, $2,000,000 in debt and 2000 oz. of gold to begin. There are several different businesses, and you can buy parts of them for anywhere from $100,000 each for Residentials, to $600,000 for Casinos. When someone lands on a property you own, you get $50,000 per property of the same kind you own. But the big money comes when you collect a full set of property. Land on a Drive-in Realtor and you can collect multiple millions for selling your set. There are also Options, which allow you to buy lots from your opponents at nauseatingly low prices, and gold is bought for $600,000 a brick (or in that area) and sells for over $1 million. Gold seems to be the fast way to money, but you must have the appropriate card, or you'll get fined $100,000. As players get out of debt (or deeper in it), they will find themselves in a die-rolling race to land on the Bank, or square 17, which allows you to go anywhere you want. A good finance game, but it was only printed for a year in America. Copies do pop up on eBay (where I got mine).

Media

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Editions

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Credits

Designers

1
A. Trevor Pepperell

Artists

1
Marek Mann

Publishers

2
Maruca Industries Silver Bear Marketing Ltd.

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