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The Bottle Imp box art
1995 Ranked #1,628

The Bottle Imp

Trick-taking game where players seek points while managing a cursed bottle that must be sold at the right value. Winning tricks can be dangerous, as being left with the bottle at the end brings a disastrous penalty.

Family Games Card Game Novel-based Hot Potato Score-and-Reset Game

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.87/5

Rating

6.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

In this trick-taking game based on the short story by Robert Louis Stevenson of the same name, the goal is to gain the most points over a series of hands (usually the goal is set to 200 pts).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In this trick-taking game based on the short story by Robert Louis Stevenson of the same name, the goal is to gain the most points over a series of hands (usually the goal is set to 200 pts). Cards are numbered 1-37 and are found in three colors, red (comprising largely the highest numbers), blue (mostly in the middle) and yellow (mostly the lowest numbers) with colors being analogous to the suit in a standard deck. There is one neutral card, the 19, that sets the "price of the bottle." The entire deck is dealt to the three or four players in the game and then, similarly to hearts, cards are exchanged and a card is played to the bottle. As per the usual elements of a trick taking game, players must follow suit if possible with high card taking the trick (regardless of suit). The unique feature about this game however is how trump is determined. Any card of value lower than the current price of the bottle (starting with 19) is considered "trump" and will win the trick. If multiple cards are less than the current bottle price, the card valued closest to the current price (so highest card below the bottle) takes the trick AND THE BOTTLE, the bottle price is adjusted by the player taking the card that represents the current bottle price and replacing it with the card they used to win the trick. Thus the price of the bottle will decrease with each trump card played, and the bottle is increasingly harder to win/purchase. Ownership of the bottle will pass from player to player and the number of possible trump cards will decrease both as a factor of cards being played and cards being skipped as the bottle price descends. One player will be stuck with the bottle at the end of a hand (when players have played all the cards in their hands). Cards have point values from 1-6 (not directly based on numerical value), at the end of the hand players will score points for the cards of tricks they've won, except the player who holds the bottle who will score NEGATIVE points for all the cards played to the bottle at the beginning, scoring nothing for the cards they won during the hand. Play continues until the point goal is reached. In the 2003 edition the complete story by R.L. Stevenson http://gaslight.mtroyal.ab.ca/bottlimp.htm is included (in both English & German) and the bottle is a nice wooden piece. Earlier versions had a stand-up cardboard piece that you cut out.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
30 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Günter Cornett

Artists

4
Tom Agnetti Günter Cornett Carsten Fuhrmann Tuuli Hypén

Publishers

1
Bambus Spieleverlag

Linked items

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