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Boom: Runaway box art
2014 Ranked #13,428

Boom: Runaway

Bluffing card game has players help colored bombs escape guards without sending too many at once. Matching guard limits determines who scores, while exceeding them makes the greediest player lose cards.

Bluffing Deduction Auction/Bidding

Players

2-5

Play time

Not listed

Age

7+

Complexity

1.17/5

Rating

6.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Boom: Runaway is a light bidding/bluffing/deduction card game in which the players want to help peace-loving bombs flee from an armory so that they can live out their lives in peace not blowing anyone (and themselves) to bits.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Boom: Runaway is a light bidding/bluffing/deduction card game in which the players want to help peace-loving bombs flee from an armory so that they can live out their lives in peace not blowing anyone (and themselves) to bits. If too many bombs try to leave at once, though, the armory guards could force them back to work. In game terms, each round you reveal a guard card that shows a number for each of the five colors of bombs in the game. Players have a hand of bomb cards, and they first simultaneously reveal one card, then they simultaneously reveal two cards. After this, players now compare the sum for each color of bombs played. If the sum is equal to or lower than the guard's value, then whoever played the highest block of this color earns points equal to the value of the cards played and everyone else scores one point per card of this color; if the sum surpasses the guard's total, then the player with the highest sum throws away his cards of this color, then you recheck the sum. After checking each color, you reveal a new guard, then continue play. The game ends when at least one player has played a certain number of cards from his hand, at which point the player with the most points wins.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30 min
Age
7+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Christwart Conrad

Artists

1
Jun-Ho Na

Publishers

1
Korea Boardgames

Linked items

No published linked games yet.