Table feel
The Book of Dragons has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Book of Dragons is a game system featuring a deck of 40 tarot-sized cards beautifully illustrated by Kerem Beyit with graphic design by Luis Francisco. The deck features four copies of ten unique dragons, with no text or iconography on any of the cards. Games are played only by u...
Players
1-8
Time
15-60
Age
8+
Weight
1.33
Rating
6.45
Should this hit the table?
The Book of Dragons has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The Book of Dragons has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
The Book of Dragons has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.
The final luck score for The Book of Dragons is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Book of Dragons is a game system featuring a deck of 40 tarot-sized cards beautifully illustrated by Kerem Beyit with graphic design by Luis Francisco. The deck features four copies of ten unique dragons, with no text or iconography on any of the cards. Games are played only by use of the artwork on the cards, making all games completely language independent. Book of Dragons will launch with 18 designer games by 16 different designers as well as some re-worked public domain games. Designers and games at launch include: Dragon Bluff by Martin Wallace - A bluffing game for 3 or 4 players Dragon Mystery Rummy: The Case of the Rare Dragon by Mike Fitzgerald - A mystery rummy game for 2 to 4 players Wyvern's Knot by Jonathan Gilmour & John Burns - A cooperative game for 3 to 5 players Dragon Master by Sen Foong Lim & Jay Cormier - An auction and negotiation game for 3 to 5 players The Lost Dragon by David Short - A deduction game for 2 to 4 players. The Rut by Max Michael - A push your luck bidding game for 2 to 4 players Pentawar by Ken Shannon - A strategic battle game for 2 to 5 players DragonKin by Ken Shannon - A hidden scoring and deduction strategy game for 2 to 4 players Year of the Dragon by Daniel Solis - A solitaire game Dragon Pass by Gil Hova - A pick and pass set collection and deduction game for 3 to 5 players Dragon Inquisition by Nate Bivins - A hidden traitor game for 3 to 5 players Dragon Draft by Robert Burke - A card drafting game for 3 to 6 players Dragon Duel by Robert Burke - An area control battle game for 2 players Dragon Poker by Robert Burke - A Cockroach Poker style bluffing game for 3 to 6 players Dragon Scat - by Robert Burke - A "Bullsh*t" style bluffing game for 2 to 5 players Age of Dragons by Chris Hamm - A two player strategic battle game Bite Me! by Daryl Chow - A push your luck, deduction and memory game for 2 to 5 players Dragon's Trick by Mark Kale - A trick taking game for 3 to 6 players Dragon's Brood by Jess Birnstihl - An action selection, set collection game for 3 to 8 players
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