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Bohnanza: Dahlias box art

Bohnanza: Dahlias

Players

3-5

Time

?-?

Age

10+

Weight

?

Rating

7.93

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 1.8

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Replay value

Bohnanza: Dahlias has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement. Player interaction is a key aspect of the game. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Bohnanza: Dahlias has a strong replayability score of 7.9.

Luck profile

Bohnanza: Dahlias has a moderate influence of luck. Random elements such as card draws play a significant role in determining the game outcome. However, players have some ability to mitigate the effects of luck through strategic decisions. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Bohnanza: Dahlias is a special edition of Bohnanza for 3-5 players that features the same gameplay as the original design. In the game, you plant, then harvest flower cards in order to earn coins. Each player starts with a hand of random flower cards, and each card has a number on it corresponding to the number of that type of flower in the deck. Unlike in most other card games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game. On a turn, you must plant the first one or two cards in your hand into the "fields" in front of you. Each field can hold only one type of flower, so if you must plant a type of flower that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand. When you harvest flowers, you receive coins based on the number of cards in that field and the "meter" for that particular type of flower. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.

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Editions

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Credits

Designers

1
Uwe Rosenberg

Artists

1
Beth Sobel

Publishers

1
AMIGO

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