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The Blue Lion box art
2011 Ranked #10,078

The Blue Lion

A two-player tile puzzle has rival thieves rearrange a line to create scoring combinations around a diamond. Switching, moving, or flipping tiles can trap opponents or create valuable three-tile patterns first.

Abstract Novel-based Memory Pattern Building Books: Mystery Novels

Players

2

Play time

Not listed

Age

8+

Complexity

1.28/5

Rating

5.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A valuable diamond – the Blue Lion – is on display at the Louvre and two thieves, Arsène Lupin and Lady X, both want to steal it. The Blue Lion is played using six tiles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A valuable diamond – the Blue Lion – is on display at the Louvre and two thieves, Arsène Lupin and Lady X, both want to steal it. The Blue Lion is played using six tiles. Each tile shows an icon on both the front and back: Lupin, Lady X, the Blue Lion diamond, or a police inspector. Each combination of two icons occurs once. One player plays as Lupin, the other as Lady X. During set-up, these tiles are arranged in a row. In turn, the players take one tile and add it to the front or the back of the line, without looking at the back of the tile. After this set-up, the players try to score points by creating special combinations of tiles. Each turn, a player can perform one of three actions to change the line: Switch two adjacent tiles. Move a tile that is on one end of the line to the other end of the line. Flip a tile. If this action results in a scoring combination of three tiles, the player scores points. The combinations are: Sandwiching a tile showing the opponent by two tiles showing police inspectors: 1 point. Sandwiching a tile showing the Blue Lion by two tiles showing the player's character: 2 points. Creating a row of three tiles showing the Blue Lion: 3 points. After a combination has been formed, the middle tile of the combination is removed. The opposing player then adds it to one end of the line, although he cannot score points by doing so. The first player to score seven points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Bruno Cathala Sylvain Duchêne

Artists

1
Cyril Bouquet

Publishers

1
Jactalea

Linked items

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