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The Blue Lion box art

The Blue Lion

Players

2

Time

?-?

Age

8+

Weight

1.28

Rating

5.95

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The Blue Lion has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

The Blue Lion offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.12.

Luck profile

The Blue Lion has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A valuable diamond – the Blue Lion – is on display at the Louvre and two thieves, Arsène Lupin and Lady X, both want to steal it. The Blue Lion is played using six tiles. Each tile shows an icon on both the front and back: Lupin, Lady X, the Blue Lion diamond, or a police inspector. Each combination of two icons occurs once. One player plays as Lupin, the other as Lady X. During set-up, these tiles are arranged in a row. In turn, the players take one tile and add it to the front or the back of the line, without looking at the back of the tile. After this set-up, the players try to score points by creating special combinations of tiles. Each turn, a player can perform one of three actions to change the line: Switch two adjacent tiles. Move a tile that is on one end of the line to the other end of the line. Flip a tile. If this action results in a scoring combination of three tiles, the player scores points. The combinations are: Sandwiching a tile showing the opponent by two tiles showing police inspectors: 1 point. Sandwiching a tile showing the Blue Lion by two tiles showing the player's character: 2 points. Creating a row of three tiles showing the Blue Lion: 3 points. After a combination has been formed, the middle tile of the combination is removed. The opposing player then adds it to one end of the line, although he cannot score points by doing so. The first player to score seven points wins.

Editions

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Credits

Designers

2
Bruno Cathala Sylvain Duchêne

Artists

1
Cyril Bouquet

Publishers

1
Jactalea

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