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Block Ness box art

Block Ness

Players

2-4

Time

15-20

Age

8+

Weight

1.25

Rating

6.62

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Block Ness has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Block Ness has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score is moderate. Overall, Block Ness has a good replayability score of 7.9.

Luck profile

The final luck score for Block Ness is 5.67, indicating a balanced mix of luck and strategy. The game outcome is influenced by both random elements and player decisions. While random elements like dice rolls or card draws have a notable impact on the game, players also have substantial ability to mitigate the effects of randomness through strategic decisions and planning. Overall, luck plays a significant role in the game, but player strategy and decisions also play a crucial part in determining the outcome.

Overview

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone! In Block Ness, players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail — with the head or tail piece then moving to the far side of the newly-placed piece — and you can cross the path of other monsters on the board only if you can go above them. Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players), whoever has the fewest segments remaining in their reserve wins. In case of a tie, the tied player whose monster head has the highest elevation wins.

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