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Block Ness box art
2021 Ranked #7,003

Block Ness

A spatial puzzle game in which players extend lake monsters by placing body segments beside their heads or tails. Crossing rivals requires elevation, and the first player with the fewest unused segments wins.

Abstract Strategy Animals Connections Category: Combinatorial

Players

2-4

Play time

15-20 min

Age

8+

Complexity

1.25/5

Rating

6.62

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone! In Block Ness, players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail — with the head or tail piece then moving to the far side of the newly-placed piece — and you can cross the path of other monsters on the board only if you can go above them. Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players), whoever has the fewest segments remaining in their reserve wins. In case of a tie, the tied player whose monster head has the highest elevation wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15–20 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Laurent Escoffier

Artists

3
Christine Alcouffe Dominique Breton Simon Douchy

Publishers

2
Blue Orange (EU) Blue Orange Games

Linked items

No published linked games yet.