Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
A card-based variant on the old game "Screw Marry Kill", where one of the existing verbs (screw, marry, or kill) is replaced with a random new verb. Players secretly vote on which verb the Judge will choose for each of 3 given characters. They then take turns adding attributes to...
Players
3-10
Time
?-?
Age
?+
Weight
1
Rating
6.26
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game has a high degree of variability in gameplay, with multiple paths to victory and variable setups. The expansions available add new and impactful content. There is deep strategic depth, allowing players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.
Blank Marry Kill has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
Overview
A card-based variant on the old game "Screw Marry Kill", where one of the existing verbs (screw, marry, or kill) is replaced with a random new verb. Players secretly vote on which verb the Judge will choose for each of 3 given characters. They then take turns adding attributes to each of the candidates in an effort to sway the Judge's final decision to match their vote. Players receive points for each correct guess and the Judge role rotates until each player has had a turn to be the Judge. Once each player has been the Judge once, the round ends; the player with the most points at the end of an unspecified number of rounds wins. The game contains several sets of cards: 3 purple cards for the original set of verbs (screw, marry, kill) White cards containing alternate verbs Green voting cards for each player (screw, marry, kill, blank - where the blank card is used for the alternate verb) Black character cards Red attribute cards Orange cards to represent points
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