Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
3-6
Time
?-?
Age
10+
Weight
2.62
Rating
7.00
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Black Vienna has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn with a decent depth of gameplay.
Black Vienna has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
In this thinly-themed game, players seek to uncover the three spies who have their identities hidden. There are twenty-seven possible suspects, represented by twenty-seven lettered cards (with the umlauted O). Three of the cards are removed, as they are the spies. The remainder are dealt out to the players. Then players take turns 'asking' each other for information by playing a card with three letters in front of the informant. He must then look at his cards and place either zero, one, two, or three chips on the card, depending on how many of those letters are part of his secret collection. The first player to correctly identify the three missing spies (letters) is the winner.
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