Table feel
The Black Prince has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Players
2
Time
?-?
Age
12+
Weight
2.38
Rating
6.46
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The Black Prince has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
The Black Prince has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.
The Black Prince has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, The Black Prince strikes a good balance between luck and strategy.
THE BLACK PRINCE features four battles from the Hundred Years War (Crecy, Poitiers, Navarette and Verneuil). Three of these battles include Edward, Prince of Wales, otherwise known as the “Black Prince.” These battles, Crecy, Poitiers, and Navarette are coupled with the later battle, Verneull, the “Second Agincourt,” to present four of the most important battles of the war. Each battle was not only a clash of arms but also a clash of military systems and weapons. The English longbow would be pitted against the French lance, with the crown of France in the balance. THE BLACK PRINCE game system, designed by Rob Markham, is medium complexity and features rules on the longbow, heavy cavalry charges, commands and command control, ammunition, and demoralization. The system is quick to learn and quick to play, with games taking between 1/2 and 3 hours to play.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.