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Black Hole Council box art
2018 Ranked #12,211

Black Hole Council

Negotiation and deduction game has councilors influence decisions over the fates of planets while pursuing secret agendas. Timed deals and later goal guesses determine who rises to rule the council.

Bluffing Deduction Pattern Recognition Simultaneous Action Selection

Players

4-8

Play time

Not listed

Age

14+

Complexity

1.75/5

Rating

6.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Black Hole Council is a 4-8 player negotiation and deduction game about deciding the fate of 32 different planets. Players take on the role of Councilors on the Black Hole Council.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Black Hole Council is a 4-8 player negotiation and deduction game about deciding the fate of 32 different planets. Players take on the role of Councilors on the Black Hole Council. Each Councilor has been paid off by shady organizations, and so has a secret agenda card they're trying to fulfill. During six negotiation rounds and three deductions rounds, players attempt to achieve their agenda and guess the goals of other players. During negotiations, a leader chooses whether to settle, tax, mine, conquer, or "black hole" five different planets while the other Councilors attempt to influence the leader's decision. This happens while a two-minute sand timer is running, and after it runs out, all players except the leader vote on the proposal. If it passes, all players advance (or not) on the influence track, depending on how well they did during the negotiation. During deduction rounds, players attempt to guess certain goals held by the other players. Correct guesses earn influence coins for you, while incorrect guesses earn coins for your opponent. The more players can negotiate to achieve their agenda and deduce what other players' goals are, the more likely they are to advance on the influence track and become the new de facto ruler of the Council.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
4–8
Best with
2
Play time
60 min
Age
14+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Don Eskridge

Artists

1
Bobby Reichle

Publishers

1
Orange Machine Games

Linked items

No published linked games yet.