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Bizzarie box art

Bizzarie

Players

2-8

Time

?-?

Age

7+

Weight

2

Rating

6.86

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Bizzarie has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Bizzarie has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Bizzarie has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Bizzaria is a fairy tale world where anything is possible. The core is made of famous figures like the Red Riding Hood, the Wolf or perhaps a Dragon. But these figures appear in slightly different situations than usual. In addition there are many monsters in Bizzaria, which are actually the main focus of the game. How bizarre these monsters will be depends on the players... The monsters in Bizzaria are created together by players. During the game the monsters are increasingly shaped in their looks and foremost in what they say. The players use parts of cardboard faces and assemble them on a paper. Then they draw the monster around them and these papers represent the "game board". Thus the "game board" is different and unique in each game. The cards in the game are used for the TV announcements and questions. All these clues lead the player to perceive the monsters in a certain way. In each round a special question is asked - in the form of "Which of them is like this and this?". The players then look at the monsters and try to find three of them that (according to their opinion) best answer the question. After each player secretly writes down his three choices they are all revealed and scored. The game also includes expansions and specialties. The players have two essential goals. The first is to build up the character of the monsters where in each round the monsters comment on the actual course of events in a Bizzarian TV. The comments are entirely up to the players and they can range from a single interjection (Meow) to highly sophisticated expressions (If he were not a nihilist, I would not be such a therapist). The second goal is to understand the character of the monsters in light of the other players' thoughts.

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Credits

Designers

1
Jiri Mikolas

Artists

1
Aneta Kýrová

Publishers

1
Jira's Games

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