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Beasty Borders box art

Beasty Borders

Players

2

Time

15-25

Age

8+

Weight

1

Rating

6.15

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Beasty Borders has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Beasty Borders has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategies. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Beasty Borders has a strong replayability score of 7.9.

Luck profile

Beasty Borders has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. The final luck score of 5.67 indicates a balanced mix of luck and strategy.

Overview

Both players want to make the biggest groups with their animals in the landscape. Each player has 3 different animals: 5, 7 and 8 of these. First make a random landscape with the 9 tiles. Each tile has 4 or 5 spaces to place an animal, and 1 or 2 lake spaces which stay empty the whole game. At the start of your turn you roll the 8-sided die which determines the single empty space where you can now place 1 of your animals or you pass. If you pass, then the other player can place an animal at that spot, or pass too and place a neutral disc to close that space. When you roll the die and pass, the next turn you roll the die again so can choose first again!! Otherwise the other player rolls the die for the next turn. Groups of 1/2/3/4/5/6/7/8 animals bring respectively 0/1/3/5/7/8/9/10 victory points. It's much luck, much depth, much drama. Sometimes a no-brainer, sometimes a very tough choice! You often must adapt your plans to new situations. Very light rulewise, but exciting to play smart. The tension for the big points builds up towards the end of the game. -description from designer

Editions

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Credits

Designers

2
Peter Joustra Corné van Moorsel

Publishers

1
Cwali

Linked items

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