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Into A Bear Trap: The Battle For Grozny, January 1995 box art

Into A Bear Trap: The Battle For Grozny, January 1995

Players

1-2

Time

?-?

Age

12+

Weight

2.92

Rating

6.59

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Into a Bear Trap: The Battle for Grozny, January 1995 has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers strategic depth in confrontation through resource denial, market manipulation, and strategic positioning. Players must frequently be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much, with less requirement for players to work together to achieve goals or objectives. Overall, the game has a good level of player interaction.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, the game has a strong replayability score of 7.86 out of 10.

Luck profile

The final luck score for Into a Bear Trap: The Battle for Grozny, January 1995 is 7, indicating a moderate influence of luck. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a role in the game, it is primarily determined by player strategy and decisions.

Overview

Into a Bear Trap: The Battle for Grozny, January 1995, The capital of Chechnya, Grozny (meaning "terrible" in Russian), was in January 1995 the target of a Russian attack -- beginning a war that continues to this day. The Russian plan was to subdue the city with a massive show of force to intimidate its populace into submission. This approach had worked in 1991, and Moscow saw no reason why a repeat performance would not again suffice. Massive artillery and air support were not thought essential, as the long columns of tanks and their two battalions of mechanized infantry support were deemed sufficient to cower any who chose to witness. Alerted to the Russians' plan of entry, two battalions of Chechen resistance fighters flitted among the sewers and rooftops to greet the Russian force. Well-armed with RPG's and mortars and backed by snipers, the defenders deployed small groups of hunter-killer teams to tackle any armor encountered. A battle for the city was set. Players are cast in the roles of the commanders of each side's forces. Both players can brutally harm their opponent, while each has liabilities to protect. Opponents will be challenged to do as well, or better than, their historical counterparts. Game Scale: Game Turn: 2 hours Hex: 100 - 150 yards / 62 - 137 meters Units: Infantry platoons, 2 tanks, 6 APCs Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 16-page rulebook Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-4 hours

Editions

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Credits

Designers

2
Perry Moore Paul Rohrbaugh

Artists

1
Craig Grando

Publishers

2
Against the Odds LPS, Inc.

Linked items

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