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Battletech Compendium: The Rules Of Warfare box art
1994 Ranked #11,619

Battletech Compendium: The Rules Of Warfare

Maneuver forces across tactical or historical battle maps.

Expansion for Base-game Miniatures Hexagon Grid Variable Player Powers

Players

2-6

Play time

Not listed

Age

?+

Complexity

4.25/5

Rating

7.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From the back cover: "Life is cheap. BattleMechs are expensive." - Advertising slogan, Irian BattleMechs Ltd.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the back cover: "Life is cheap. BattleMechs are expensive." - Advertising slogan, Irian BattleMechs Ltd. Welcome to the year 3056. The Successor States of the Inner Sphere battle each other and their deadliest enemies, the invading Clans, in endless wars that rage across the Known universe. These epic conflicts are won and lost by BattleMechs, 30-foot tall, humanoid titans of metal that pack enough firepower to destroy entire cities. BattleTech celebrates its tenth anniversary with the BattleTech Compendium: The Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining the material from from the BattleTech, 3rd Edition, CityTech, 2nd Edition and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniMech designs, rules for miniatures play, and full-color illustrations. User comment: Three English editions of this rulebook were released at the same time celebrating 10 years of BattleTech. It was the first over-arching BattleTech rules compendium to remove Land-Air 'Mechs (LAMs) from the standard ruleset, while also dropping all of the AeroTech rules, which were updated seperately and issued as AeroTech 2.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2–6
Best with
2
Play time
120 min
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

4
L. Ross Babcock, III Samuel Brown Baker Forest Brown Robert Cruz

Artists

4
Doug Anderson Joel Biske Steve Bryant Karl Denham

Publishers

2
Ediciones Zinco S.A. FASA

Linked items

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