allboardgames.com
The Battle Of Tours, 732 A.d. box art
2012 Ranked #16,683

The Battle Of Tours, 732 A.d.

Maneuver forces across tactical or historical battle maps.

Wargames Medieval Wargame Chit-Pull System Hexagon Grid

Players

2

Play time

Not listed

Age

?+

Complexity

1.5/5

Rating

6.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From the publishers website: The Battle of Tours is a game covering the battle that took place between Tours and Poitiers in present-day France between the army of Charles, Mayor of the Palace for the Merovingian Franks, and that of Abd ar-Rahman’s Umayyad Muslims of Iberian Andalusia. The Battle of Tours is a fast-playing, fun game of low complexity.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publishers website: The Battle of Tours is a game covering the battle that took place between Tours and Poitiers in present-day France between the army of Charles, Mayor of the Palace for the Merovingian Franks, and that of Abd ar-Rahman’s Umayyad Muslims of Iberian Andalusia. The Battle of Tours is a fast-playing, fun game of low complexity. To that end, much detail has been either omitted or factored into the overall mechanics. We have tried to provide as much period flavor and historical accuracy as we can, within that focus. The game should take about two hours to play to conclusion, about 50% more the first time. Now, Turning Point Simulations gives you the chance to determine the future of France and Western Europe, with a tactical system which highlights the different strengths and weaknesses of both sides. For the Muslims, you’ll find them lightly armored, cavalry heavy, and prone to piecemeal attacking by tribes. The Frankish army is a century before Charlemagne, caught in transition from Roman heavy infantry tactics and the birth of armored knights. It is mobility versus defense, Moorish spears versus Frankish long swords. And you make the decisions. The Battle of Tours includes 100 counters that capture the widely varying weapons systems at this battle. You’ll find both light and heavy infantry, light and heavy cavalry, and (a few) mounted archers. But beyond unit types, you’ll command troops who actually fight "differently" from each other. Muslim units are activated by "tribes," as a collection of varied unit types that all happen to move together. Frankish units activate by type—all the heavy infantry, all the light infantry, all the cavalry. The difference means the two armies "feel" different to command. Players designate basic "orders" by selecting counters, then find out who obeys. The chaos and lack of real control conveys an historic chaos that really captures the flavor of this battle, where failure can mean slaughter, but victory can mean losing control, as troops turn from soldiers to looters. You can be up one turn and down the next. Hang on for the ride. Part of the TPS "Decisive Battles" series That means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value. With shifting Initiative and uncertain activations, no two Tours games will play the same.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
120 min
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

2
Terry Leeds Mark Mahaffey

Publishers

2
LPS, Inc. Turning Point Simulations

Linked items

No published linked games yet.