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The Battle Of The Little Big Horn box art
1962 Ranked #16,623

The Battle Of The Little Big Horn

A historical conflict game has cavalry and Native American forces maneuver with distinct movement and attack options. The cavalry seeks elimination or escape, while the opposing side wins by eliminating the commander and officers.

Children's American Indian Wars American West Roll / Spin and Move Dice Rolling

Players

2

Play time

Not listed

Age

8+

Complexity

1.18/5

Rating

6.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Sioux and Cheyenne Indians were increasingly hostile to the prospectors pouring across North and South Dakota. Chief Sitting Bull gathered a force, by the Little Big Horn river, just north of the Montana-Wyoming border, ready to strike.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Sioux and Cheyenne Indians were increasingly hostile to the prospectors pouring across North and South Dakota. Chief Sitting Bull gathered a force, by the Little Big Horn river, just north of the Montana-Wyoming border, ready to strike. Three columns of US Cavalry were dispatched to subdue the Indians. Now you can re-live this historic battle, and you can plan your own strategy. Can you find a way to get Custer, or at least his flag, clear of the battlefield? This game is based on the well known battle of Little Big Horn, where some united Native Americans won against General Custer's 7th cavalry. A simple game combining luck and strategy with different mechanics for different units. Movements and terrain effects are similar to wargames. Horses move faster than foot units and wearing a gun enables some ranged attacks. Winning conditions are different for the 2 opponents: Custer's men can either eliminate all Native American riders or cross the Little Big Horn River and try to reach one of 2 winning spaces on the board, the Native Americans must eliminate general Custer and his 2 officers. It was published by Rojas y Malaret in Spain, as the 3rd game in the GBM series at the end of 1952. The game was licenced and published by Hausser (Germany) in 1963. Later, the Waddingtons (UK) version in 1964 and the Capiépa (France) version in 1965 could be non-authorized versions.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
45 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Eduardo Rojas

Artists

2
Ray Ferrer Jordi Longarón

Publishers

4
Capiépa Éditeur: Jeux Éducatifs Hausser Rojas y Malaret Waddingtons

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