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Battle Of The Halji box art

Battle Of The Halji

Players

2-6

Time

?-?

Age

12+

Weight

2.75

Rating

5.53

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Battle of the Halji has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not heavily emphasize cooperation.

Replay value

The Battle of the Halji has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to continuously improve their strategies. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Battle of the Halji is 7, indicating a game with a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You are a Halji - a monstrous intelligent life-form. All other life is beneath your contempt. To your complete outrage other Halji have dared to take root in nearby territories. This cannot be tolerated, you must uproot them and send them screaming into the ether. As a plant you cannot attack them directly though. So you must recruit Cretoids – the animal life of this world. These Cretoids must make their way across the map, which is deadly in every way. The Bogs are alive and hungry, the Slime is home to fungi, the Tangle to parasites, the Skringle sharp enough to slice through skin and even the Dust, so safe at first glance, releases a poison-gas should it chance to rain. So your Cretoids attempt to cross the unforgiving terrain, picking up diseases and infections as they go. The Cretoids have a secret weapon though – they can cast magic! Unfortunately, using magic has its cost – its use will cause even more disease amongst your cretoids. And what if a Cretoid should somehow survive all these horrors and somehow reach the feet of a competing Halji – it is rewarded by being detonated and taking the adjacent feet with it. The last Halji remaining is victorious and can exalt in its triumph over the other Halji.

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Editions

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Credits

Designers

2
Chris Hunt Jake Thornton

Artists

1
Shiva Webb

Publishers

1
Fugitive Games

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