Table feel
The Battle of the Halji has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not heavily emphasize cooperation.
Players
2-6
Time
?-?
Age
12+
Weight
2.75
Rating
5.53
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The Battle of the Halji has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not heavily emphasize cooperation.
The Battle of the Halji has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to continuously improve their strategies. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for Battle of the Halji is 7, indicating a game with a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
You are a Halji - a monstrous intelligent life-form. All other life is beneath your contempt. To your complete outrage other Halji have dared to take root in nearby territories. This cannot be tolerated, you must uproot them and send them screaming into the ether. As a plant you cannot attack them directly though. So you must recruit Cretoids – the animal life of this world. These Cretoids must make their way across the map, which is deadly in every way. The Bogs are alive and hungry, the Slime is home to fungi, the Tangle to parasites, the Skringle sharp enough to slice through skin and even the Dust, so safe at first glance, releases a poison-gas should it chance to rain. So your Cretoids attempt to cross the unforgiving terrain, picking up diseases and infections as they go. The Cretoids have a secret weapon though – they can cast magic! Unfortunately, using magic has its cost – its use will cause even more disease amongst your cretoids. And what if a Cretoid should somehow survive all these horrors and somehow reach the feet of a competing Halji – it is rewarded by being detonated and taking the adjacent feet with it. The last Halji remaining is victorious and can exalt in its triumph over the other Halji.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.