Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2
Time
30-45
Age
12+
Weight
2
Rating
7.47
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
The game has a high degree of variability, impactful expansions, deep strategic possibilities, and adapts well to different player counts. It offers a moderately easy learning curve with a good balance between depth and accessibility.
Bat Flip has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but luck still plays a significant role. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.
Bat Flip is a gamer’s love-letter to baseball. The game features eight original teams, each built around its own distinct baseball strategy or theme. Flex your financial muscles as the New York Moneybags. Bunt and steal your way to victory as the Sioux City Small Ballers. Deliver take-out slides and headhunting pitches as the Detroit Dirt Bags. Bat Flip is a fast-paced card game of action and reaction. Step into the role of manager, decide how to deploy your players to hit, pitch and field over the course of an action-packed 3-inning game. Respond instantly to your opponent's moves. Utilize your best players and abilities in the most pivotal moments of the game. When the time is just right, swing for the fences and flip that bat. Similar to the popular game Smash Up, you will draft two team-decks and shuffle them together to form a 24-card deck that combines both teams' players and special abilities. The game alternates between the At-Bat Step and the Steal Step. During the At-Bat Step, managers will play player cards out of their hand in an attempt to hit safely or draw a walk. In response, the defending manager may play a defender out of their hand in an attempt to mitigate the damage or record an out. When players hit or walk, their cards move around the bases. During the Steal Step, the batting team may attempt to use their Runners' speed to take extra bases and the defense may, again, respond with a defender in attempt to throw the runner out. Whichever team has the most runs after 3 innings, is the winner!
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