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Barking Up The Wrong Tree box art

Barking Up The Wrong Tree

Players

2-5

Time

10-30

Age

14+

Weight

1.3

Rating

5.54

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.

Replay value

Barking Up The Wrong Tree has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Barking Up The Wrong Tree is 6. The game has a notable but not exclusive impact of random elements on the outcome. There is some room for players to influence and mitigate the effects of randomness through strategic decisions. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

In Barking Up The Wrong Tree, players must try to collect the most trees, preferably of different types. To do this, they place dogs barking up the trees of their choice, and the most dogs wins the tree. Normally a player can place only one breed of dog per tree, but if a player plays a cat card, then more dogs can join the throng. The game is played over five lively game rounds, with increasing numbers of dogs, cats and trees available each round. Deceptively simple, this game works a treat.

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Credits

Designers

3
Gary Dicken Steve Kendall Phil Kendall

Artists

2
Marco Primo Elena Shluikova

Publishers

2
GaGa Games Ragnar Brothers

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