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Bards Dispense Profanity: A Party Game Based On The Works Of William Shakespeare box art
2016 Ranked #15,510

Bards Dispense Profanity: A Party Game Based On The Works Of William Shakespeare

A party word game has players pair Shakespeare quotations with mock-serious prompts to earn a judge’s approval. Reading the judge’s sense of humor matters as much as the text, making each round a targeted bid to be funniest.

Card Game Educational Player Judge Simultaneous Action Selection

Players

4-20

Play time

Not listed

Age

18+

Complexity

1.33/5

Rating

6.37

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.3/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Bards Dispense Profanity is a party game in which you use direct quotations from Shakespeare’s plays to propose answers to mock-serious questions. It’s a hilarious game about playing irreverently with words and meanings.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bards Dispense Profanity is a party game in which you use direct quotations from Shakespeare’s plays to propose answers to mock-serious questions. It’s a hilarious game about playing irreverently with words and meanings. The game comes with 100 prompt cards and 375 answer cards. In each round, one player serves as a judge and reads aloud a question or fill-in-the-blank prompt. The other players submit answer cards, each containing a verbatim quotation from Shakespeare, as suggested completions for the prompt. The judge reads all the submissions aloud and chooses the best one, construing “best” however he or she sees fit. The winner keeps the prompt card, everybody replenishes their answer cards, and the role of judge rotates to the next player. At the end of the game, whoever has the most prompt cards wins. The game depends on understanding the particular wit of the other players and strategically playing answers to appeal to each round's judge. The sheer linguistic playfulness of Shakespeare’s text is what makes the game exciting and hilarious.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–20
Best with
4–10
Play time
20 min
Age
18+
Complexity
1.3/5
Credits and catalog connections

Credits

Publishers

1
Why So Ever

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