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Bakschisch box art

Bakschisch

Players

2-4

Time

?-?

Age

9+

Weight

1.8

Rating

5.76

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Bakschisch has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not require much cooperation.

Replay value

Bakschisch has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game adapts well to different player counts. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

Bakschisch has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

One of the original games released by Goldsieber upon their business launch. Players attempt to sneak and bribe their way into a Sultan's palace. Designer Kara Ben Hering is actually a pseudonym for Klaus Teuber, Fritz Gruber, Wolfgang Ludtke, and Peter Neugebauer.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

4
Fritz Gruber Kara Ben Hering Wolfgang Lüdtke Reiner Müller

Publishers

1
Goldsieber Spiele

Linked items

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