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Axis & Allies: Guadalcanal box art
2007 Ranked #4,135

Axis & Allies: Guadalcanal

This World War Two strategy game has naval and air forces contest Guadalcanal. South Pacific control depends on sea power and air superiority.

Wargames Wargame World War II Area Movement Dice Rolling

Players

2

Play time

Not listed

Age

10+

Complexity

2.58/5

Rating

6.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From Wizards website: A sweeping conflict in the South Pacific where naval might leads to air superiority.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From Wizards website: A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater. Created by Larry Harris, designer of the Axis and Allies board game. Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge. Note the following errata from the AH website: The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per). We are sorry for any inconvenience this causes.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
120 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Larry Harris, Jr.

Artists

2
Tommy Lee Edwards Scott Okumura

Publishers

1
Avalon Hill

Linked items

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