Table feel
avanti mare! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
A river flows into the big sea in Avanti mare!. At one end of the river, a fishing boat starts moving downstream toward the sea that awaits at the end. Halfway to the sea, four fish are playing in the water – but once that boat starts to move, the fish will flee to the safety of...
Players
1-6
Time
?-?
Age
3+
Weight
1
Rating
5.79
Should this hit the table?
avanti mare! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
avanti mare! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Avanti Mare! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.
Avanti Mare! has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
A river flows into the big sea in Avanti mare!. At one end of the river, a fishing boat starts moving downstream toward the sea that awaits at the end. Halfway to the sea, four fish are playing in the water – but once that boat starts to move, the fish will flee to the safety of the open water. Will they get away, or end up in a net? Players can decide to back either the fish or the fishermen, but the winners will be determined by the die rolls. On a turn, the player rolls the colored die. If the player rolls one of the two colors assigned to the boat, he removes one of the river segments, thereby moving the boat closer to the fish; if one of the fish colors is rolled, that fish moves one space closer to the sea. If the boat moves onto a fish, it catches that fish; if a fish reaches the sea, it escapes and can't be captured. The game ends when all the fish escape or are caught. Which side will come out on top?
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