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Avalanche At Yeti Mountain box art

Avalanche At Yeti Mountain

Players

1-5

Time

?-?

Age

8+

Weight

1.17

Rating

5.67

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Avalanche at Yeti Mountain offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While the easiness to learn score is relatively low, it still provides enough depth to keep players engaged. Overall, Avalanche at Yeti Mountain has a strong replayability score of 7.8.

Luck profile

The final luck score for Avalanche at Yeti Mountain is 4.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions. The game is moderately dependent on luck, with a reasonable influence from player strategy.

Overview

It's a race to the finish when some super-smart, yet somehow clueless, engineering students invent rocket-powered skis and decide to test them out at Yeti Mountain! In Avalanche at Yeti Mountain, players play multipurpose cards — the same cards used to make up the ski slopes of Yeti Mountain — to determine their speed in a race down the mountain. If the skiers collectively exceed the speed limit, which is determined by the number of players, the fastest skiers crash, only moving one space forward down the mountain. Players may also activate rocket jumps to overshoot the competition, but at the expense of causing an avalanche to begin chasing them down the mountain. If that's not enough tension, rocket jumps are possible only if the Yeti, awoken from his slumber by all of the rocket-powered racket, doesn't attack and deactivate players' rocket-powered skis! The last skier standing, or the skier who makes it to the bottom of Yeti Mountain, wins the game.

Media

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Editions

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Credits

Designers

1
Matt Wolfe

Artists

1
Adam P. McIver

Publishers

1
Green Couch Games

Linked items

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