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Avalanche At Yeti Mountain box art
2016 Ranked #18,215

Avalanche At Yeti Mountain

A downhill racing game has skiers play slope cards to control speed and reach the bottom before rivals. Going too fast causes crashes, while rocket jumps can trigger an avalanche or wake a sabotaging Yeti.

Card Game Humor Player Elimination Simultaneous Action Selection

Players

1-5

Play time

Not listed

Age

8+

Complexity

1.17/5

Rating

5.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It's a race to the finish when some super-smart, yet somehow clueless, engineering students invent rocket-powered skis and decide to test them out at Yeti Mountain!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It's a race to the finish when some super-smart, yet somehow clueless, engineering students invent rocket-powered skis and decide to test them out at Yeti Mountain! In Avalanche at Yeti Mountain, players play multipurpose cards — the same cards used to make up the ski slopes of Yeti Mountain — to determine their speed in a race down the mountain. If the skiers collectively exceed the speed limit, which is determined by the number of players, the fastest skiers crash, only moving one space forward down the mountain. Players may also activate rocket jumps to overshoot the competition, but at the expense of causing an avalanche to begin chasing them down the mountain. If that's not enough tension, rocket jumps are possible only if the Yeti, awoken from his slumber by all of the rocket-powered racket, doesn't attack and deactivate players' rocket-powered skis! The last skier standing, or the skier who makes it to the bottom of Yeti Mountain, wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
3–5
Play time
30 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Matt Wolfe

Artists

1
Adam P. McIver

Publishers

1
Green Couch Games

Linked items

No published linked games yet.