Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Autumn, a game of paths and falling leaves, is a 18 cards minigame. In Autumn each player takes turns placing a card on other previously played cards. Each card shows four groups of leaves and, in order to play it, you should place it overlapping other cards in play, covering one...
Players
1-3
Time
10-20
Age
8+
Weight
1.17
Rating
6.55
Should this hit the table?
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Autumn has a high variability gameboard, decent expansions available, deep strategic depth, moderate player interaction, good scalability, and a moderate easiness to learn score. Overall, it offers a solid replayability experience.
Autumn has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Autumn, a game of paths and falling leaves, is a 18 cards minigame. In Autumn each player takes turns placing a card on other previously played cards. Each card shows four groups of leaves and, in order to play it, you should place it overlapping other cards in play, covering one or two groups. The goal is being the player with the largest area of connected leaves at the end of the game.
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