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Austro-prussian War box art
1994 Ranked #13,712

Austro-prussian War

Historical wargame has players command Austrian, Prussian, and allied armies through the Seven Weeks War. National will, political events, supply, and demoralization shape campaigns across multiple scenarios.

Wargames Wargame Post-Napoleonic Hexagon Grid History: Austro-Prussian War

Players

2-4

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Austro-Prussian War is the third of the Wars of the Imperial Age series. This one appeared in Strategy & Tactics magazine #167, March-April 1994.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Austro-Prussian War is the third of the Wars of the Imperial Age series. This one appeared in Strategy & Tactics magazine #167, March-April 1994. From the introduction: Austro-Prussian War simulates the Seven Weeks war of 1866 between Austria, assisted by a number of minor German states; and Prussia, with the support of the newly-formed Kingdom of Italy. Others in the series were Franco-Prussian War (S&T #149); Russo-Turkish War (S&T #154) and Risorgimento (S&T #187). Units portrayed are Infantry, Guerrilla Infantry, Gendarmerie, Light and Regular Cavalry, Cavalry Screens, Siege Artillery, Engineers, Riverine units, Army and Supreme Headquarters, and Mobile Supply Parks. Units are rated for training class which affects demoralization and recovery. The armies represented are Austria, Bavaria, Saxony, Prussia, and Prussian Allies (K.of Italy). There are three shorter scenarios and one campaign scenario. National Will and political events affect rally and mobilization. Most of the charts and tables needed are on-map, with two System Rules and APW player aid sheets within the ruleset. The System rules were udated and replace the earlier set in the previous titles. Rules that apply only to particular titles are noted. A replacement counter was issued in S&T #171.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–2
Play time
180 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Jon Compton Mark Simonitch

Publishers

1
Decision Games (I)

Linked items

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