Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Aurignac is an asymmetrical game in which you will be able to play three roles with different mechanics. Neanderthal will lead a clan and will try to found new tribes and Sapiens will use his knowledge to create art.
Core mechanisms
Key systems that shape the decisions players make.
Deck Construction
Build a deck before play by selecting cards under defined construction rules.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Aurignac is an asymmetrical game in which you will be able to play three roles with different mechanics. Neanderthal will lead a clan and will try to found new tribes and Sapiens will use his knowledge to create art. Through the valley of Aurignac, they will have to adapt and survive the different seasons and the harshness of Mother Nature who, on her side, will try to get rid of these future... Humans! Based on a deck building mechanic, Sapiens moves from territory to territory to hunt, collect or attack tribes. He uses his resources to complete 3 masterpieces before the end of the 10th season and leave his signature to future generations. On a worker placement mechanic, Neanderthal moves, hunts, collects or attacks tribes. He uses his resources to found 7 tribes before the end of the 10th season and thus fight against his inevitable extinction. On a hand management mechanic, Mother Nature places the resources and watches over her herds. She chooses the climatic conditions of each season, uses her cards to react to the actions of the tribes and trigger events. All this to prevent Sapiens and Neanderthals from reaching their goal before the end of the 10th season.