Table feel
Aurignac has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Players
1-5
Time
30-150
Age
12+
Weight
3.25
Rating
7.20
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Aurignac has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Aurignac offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction also contribute to its replay value. The game scales well with different numbers of players and has a moderate learning curve, making it accessible to a wide range of players. Overall, Aurignac has a strong replayability score of 8.0.
Aurignac has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role in the overall game outcome.
Aurignac is an asymmetrical game in which you will be able to play three roles with different mechanics. Neanderthal will lead a clan and will try to found new tribes and Sapiens will use his knowledge to create art. Through the valley of Aurignac, they will have to adapt and survive the different seasons and the harshness of Mother Nature who, on her side, will try to get rid of these future... Humans! Based on a deck building mechanic, Sapiens moves from territory to territory to hunt, collect or attack tribes. He uses his resources to complete 3 masterpieces before the end of the 10th season and leave his signature to future generations. On a worker placement mechanic, Neanderthal moves, hunts, collects or attacks tribes. He uses his resources to found 7 tribes before the end of the 10th season and thus fight against his inevitable extinction. On a hand management mechanic, Mother Nature places the resources and watches over her herds. She chooses the climatic conditions of each season, uses her cards to react to the actions of the tribes and trigger events. All this to prevent Sapiens and Neanderthals from reaching their goal before the end of the 10th season.
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