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Atlantic Storm: Admiral's Edition box art

Atlantic Storm: Admiral's Edition

Players

1-6

Time

60-90

Age

10+

Weight

2

Rating

7.80

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Atlantic Storm: Admiral's Edition has a high replayability score due to its great variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the availability of expansions adding new content and gameplay elements. The strategic possibilities and room for improvement make it engaging for players to explore new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Atlantic Storm: Admiral's Edition provides a highly replayable and enjoyable gaming experience.

Luck profile

The final luck score for Atlantic Storm: Admiral's Edition is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Atlantic Storm: Admiral’s Edition is the updated and revised version of Ben Knight’s competitive strategy card game Atlantic Storm that recreates the tension and surprise experienced by Allied and Axis sailors during the Battle of the Atlantic from August 1940 through December 1943. Players fight a battle for each convoy, and each player joins either side in the battle by playing Allied or Axis force cards from his hand. The battle winners keep the convoy and enemy forces as spoils of war. Plenty of table talk makes the game exciting as players negotiate to win the most spoils. Admiral’s Edition Features Tarot-sized force cards Added more convoys, and five ways to build Convoy Deck for a variety of play Revised and added new events and force cards Increased chance of fighting each round More instances of claiming “fate” against victims Special rules for solitaire play Regular, team, and chronological versions —description from the publisher

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