ABG All Board Games
Atlantic Robot League box art
2022 Ranked #19,601

Atlantic Robot League

Bluff, read opponents, and time reveals around hidden information.

Players

2-5

Play time

Not listed

Age

12+

Complexity

1.5/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 3.5/5

More strategic control

Table feel

The Atlantic Robot League has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, the game does not emphasize cooperation as much.

Replay value

The Atlantic Robot League has a high replayability score of 7.6, indicating a game that offers a variety of experiences, deep strategic possibilities, and good scalability. The game's expansions and player interaction also contribute to its replay value. While it may not be the easiest game to learn, it strikes a balance between accessibility and depth.

Luck profile

The final luck score for Atlantic Robot League is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the far future a new sport has swept the world: giant mech battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite team's colors and gather in virtua-bars to watch the battles. It's the perfect time for a savvy gambler to get filthy rich...eve...

Read the full game description

In the far future a new sport has swept the world: giant mech battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite team's colors and gather in virtua-bars to watch the battles. It's the perfect time for a savvy gambler to get filthy rich...even if you have to cheat just a little bit. In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks. After bets are placed, they get the chance to influence the battle by sliding the mechs across the arena, knocking out rivals, and buying scheme cards from the insider to bend the rules. Particularly devious gamblers might even pay the fixer to change their bets during the battle. Occasionally your opponents will be helping a shared bet; occasionally they'll be knocking out mechs you need to survive. Since all bets are hidden, you won't know until the end and might even be able to bluff an opponent into accidentally doing exactly what you want. Five mech teams face off, each with three robots, and in each of three rounds, you bet on which team will have the most surviving mechs, which will KO the most mechs, which team will be eliminated first, and which five robots will be standing at round's end. The fewer the players who bet correctly, the bigger the payout for those who do. After three rounds, whoever has bet best wins.

Browse categories and mechanisms

Mechanism

1

Media

Box art, components, and videos that help you understand the game.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Credits and catalog connections

Credits

Designers

1
Camden Clutter

Artists

1
Gabo

Publishers

1
WizKids (I)

Linked items

No published linked games yet.