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Atari's Missile Command box art
2018 Ranked #20,486

Atari's Missile Command

This diplomacy-and-conflict game has leaders deploy missiles, nukes, and interceptors to destroy enemy cities while protecting their own. Alliances and truces are temporary, as secret attack plans can turn a partner into the next target.

Video Game Theme Secret Unit Deployment Trading Series: IDW Games Atari

Players

3-6

Play time

30-45 min

Age

14+

Complexity

2/5

Rating

5.76

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.4/5

Low interaction

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As global tensions mount, leaders of powerful nations sit ready to defend their people or destroy their enemies. Alliances are formed, yet fragile.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As global tensions mount, leaders of powerful nations sit ready to defend their people or destroy their enemies. Alliances are formed, yet fragile. Deals made, but not always upheld. Diplomacy is just as important as strategic planning and procuring armaments. The missiles are at your command and the choice if yours: fire on your enemies or betray your allies in Atari's Missile Command. In Missile Command, 3 to 6 players venture into the world of the classic arcade game. Each player builds and deploys their supply of Missiles, Nukes and Interceptors on a mission to destroy as many enemy cities they can, while trying to protect their own. Each round, the players can negotiate with each other, forging temporary alliances and truces, or trading funds and Missiles. Then, they secretly plot their attacks behind their Radar Screens. Finally, they reveal their attacks, and destruction rains down from the skies! In the end, the player who can best protect their cities while destroying their opponents' wins the game!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
30–45 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Jonathan Gilmour Violet Hargrave

Artists

1
Jamie Keddie

Publishers

1
IDW Games

Linked items

No published linked games yet.