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Arriala: Canal De Garonne box art

Arriala: Canal De Garonne

Players

2-4

Time

?-?

Age

8+

Weight

2.33

Rating

6.33

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game arriala: canal de garonne has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. There is a limited emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

The game arriala: canal de garonne has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may take some time to learn, the game offers a rewarding experience with room for improvement in strategy over time.

Luck profile

The final luck score for Arriala: Canal de Garonne is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither factor dominating the outcome.

Overview

from publisher's site In the reign of Louis XIV, Pierre-Paul Riquet, Superintendent of the Army and a brilliant engineer, proposed the idea of a canal system using water from the Montagne Noire in the Massif Central. Between 1665 and his death in 1680, Riquet was completely anbsorbed by the planning, financing and construction of his canal system. Sections of it, including the Canal de Garonne, remained unfinished until the 19th century. You can relive the adventure of building the canal, section by section, between Grisolles and Valence d'Agen in the heart of the Tarn-et-Garonne. Each player is an engineer who must use their best workers to build the greatest length of the Arriala (cannal in the Occitan language of southern France). You can move all workers, but only those on your team will gain you fame points for completing sections. The placement of your workers when construction is completed is critical. Your aim is to have the most workers on a stretch of canal when it is completed. Ties are broken in favour of the player placed third. It is also possible to build locks to alter sections of the canal and create new ones. However, the number of points awarded depends on the length of the section: a lock may win you a majority, but at what price? Points can also be scored for building structures, though this sacrifices a worker (five maximum per player) for the rest of the game. What's more, your expertise also extends to cultivating the vines that make this region famous and will bring you valuable points when the game ends.

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Credits

Designers

1
Florian Fay

Artists

1
Paul Filippi

Publishers

1
Ludocom

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