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Arriala: Canal De Garonne box art
2010 Ranked #10,328

Arriala: Canal De Garonne

A worker-majority construction game has engineers build canal sections, locks, structures, and vineyards for fame. Players may move all workers, but only their own contribute points when a section is completed.

City Building Action Points Area Majority / Influence Admin: Better Description Needed!

Players

2-4

Play time

Not listed

Age

8+

Complexity

2.33/5

Rating

6.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

from publisher's site In the reign of Louis XIV, Pierre-Paul Riquet, Superintendent of the Army and a brilliant engineer, proposed the idea of a canal system using water from the Montagne Noire in the Massif Central.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

from publisher's site In the reign of Louis XIV, Pierre-Paul Riquet, Superintendent of the Army and a brilliant engineer, proposed the idea of a canal system using water from the Montagne Noire in the Massif Central. Between 1665 and his death in 1680, Riquet was completely anbsorbed by the planning, financing and construction of his canal system. Sections of it, including the Canal de Garonne, remained unfinished until the 19th century. You can relive the adventure of building the canal, section by section, between Grisolles and Valence d'Agen in the heart of the Tarn-et-Garonne. Each player is an engineer who must use their best workers to build the greatest length of the Arriala (cannal in the Occitan language of southern France). You can move all workers, but only those on your team will gain you fame points for completing sections. The placement of your workers when construction is completed is critical. Your aim is to have the most workers on a stretch of canal when it is completed. Ties are broken in favour of the player placed third. It is also possible to build locks to alter sections of the canal and create new ones. However, the number of points awarded depends on the length of the section: a lock may win you a majority, but at what price? Points can also be scored for building structures, though this sacrifices a worker (five maximum per player) for the rest of the game. What's more, your expertise also extends to cultivating the vines that make this region famous and will bring you valuable points when the game ends.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
30 min
Age
8+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Florian Fay

Artists

1
Paul Filippi

Publishers

1
Ludocom

Linked items

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