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Arkham Investigator box art

Arkham Investigator

Players

1-10

Time

?-?

Age

12+

Weight

2.46

Rating

7.61

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 4.0

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently and cooperation is somewhat emphasized.

Replay value

Arkham Investigator has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Arkham Investigator is 8, indicating a low influence of luck in the game. While there are random elements such as dice rolls and card draws, they have minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Welcome to H.P. Lovecraft's Arkham, the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper, a list of allies, the directory of Arkham residents and a map of Arkham - your job is to follow the clues from location to location, suspect to suspect - to unravel the mystery and answer the questions posed at the end of each scenario. Your score will depend upon the number of clues points you needed to visit, the risks you took to your sanity in your investigations and your ability to find the correct answers to the questions. Match wits with Armitage's final score the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score? With that in mind it is time to collaborate with Armitage’s investigations to complete your training. This is not a typical board game: No dice, no luck, but a challenge to your mental ability. Planned cases to appear in print edition (order may change, titles may change): Case 1 - A Grain of Evil Case 2 - The King Cometh Case 3 - The Serpent's Vengeance Case 4 - The Slumbering Solace Case 5 - The Vanished Girl Case 6 - The Liber Mortis Case 7 - The Faceless Expedition Case 8 - A Stalker in the Shadows Two additional cases are in the works, and they may either appear in the printed box set or as promotional cases. We are keeping them secret for now, so stay tuned and be sure to play the print and play version of Cases 1 & 2. See below to download.

Editions

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Credits

Designers

1
Hal Eccles

Publishers

1
(Self-Published)