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Arkham Express box art
2010 Ranked #19,921

Arkham Express

This cooperative dice game has investigators gather clues, fight monsters, close six gates, and defeat an awakened ancient threat. Locked monster rolls can open more gates, so every reroll must balance short-term actions against an escalating city crisis.

Adventure Dice Action Points Solo / Solitaire Game

Players

1-4

Play time

Not listed

Age

10+

Complexity

1.45/5

Rating

5.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Arkham Express is a cooperative dice-based game designed by David Willems. Players are working together to gather clues, kill monsters, close gates and eventually defeat the Great Old One (Cthulhu).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Arkham Express is a cooperative dice-based game designed by David Willems. Players are working together to gather clues, kill monsters, close gates and eventually defeat the Great Old One (Cthulhu). Players will select characters, each with a unique special ability. During a player's turn they will roll 5 dice with unique symbols on each side, after rolling they have the option of re-rolling 3 more times. If the "Monster" symbol is rolled on a die it is locked and cannot be re-rolled. If 3 Monster symbols appear a new gate opens and a monster appears in Arkham. The other sides of the dice include movement points, clue tokens (used to close gates), healing, and combat symbols (used when fighting the monsters guarding the gates). Each player must carefully choose how to use their symbols to move around and try to close and collect six gates. If six gates are open on the board the players automatically lose.. However if the players manage to close six gates Cthulhu awakens and players must try to defeat him with their remaining items and abilities. This game is in no small part inspired by Felbrigg Herriot's (FNH1) wonderful Dune Express game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2
Play time
10 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
David Willems

Publishers

2
(Self-Published) (Web published)

Linked items

No published linked games yet.