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Arimaa box art

Arimaa

Players

2

Time

?-?

Age

10+

Weight

3.19

Rating

7.22

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Arimaa has a high level of direct confrontation and strategic depth, with frequent interaction between players. While there is some level of cooperation required, it is not the main focus of the game. Overall, Arimaa provides a balanced and engaging player interaction experience.

Replay value

Arimaa offers a high level of variability with its gameboard, allowing for different experiences each time it is played. While there are not many expansions available, the strategic depth of the game and the player interaction score contribute to its replay value. The game scales well with different numbers of players and has a moderate level of easiness to learn. Overall, Arimaa has a solid replayability score of 7.7.

Luck profile

Arimaa has a low influence of luck. Random elements have minimal impact on the game outcome, with the game relying more on player decisions and strategy. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Arimaa, pronounced "a-ree-muh," is a game where stronger animals like elephants and camels freeze, push, and pull the weaker ones from the opposing team around and into traps, while one of the rabbits tries to sneak across the board and harmlessly reach the other side. The first player to get one of their rabbits to the other side wins. This may sound like a simple kids' game, and while it is easy enough for your kids to learn and enjoy, you will find that it is also a very deep game that can take a lifetime to master. Arimaa is one of the deepest strategy games ever invented in the history of mankind, but designed to look intuitively simple. No two games of Arimaa are ever the same. There is much to learn and discover about this intuitively simple, yet intellectually challenging, game. Played on an 8x8 grid with four trap squares and 32 animal pieces (16 gold and 16 silver). Each player has an elephant, a camel, 2 horses, 2 dogs, 2 cats, and 8 rabbits. Strength hierarchy: Elephant > Camel > Horse > Dog > Cat > Rabbit. The game begins with an empty board. Gold places the sixteen gold pieces first in any configuration on the first and second ranks. Silver then places the sixteen silver pieces in any configuration on seventh and eighth ranks. Then gold moves its pieces first. A player can move up to four "steps" each turn. All pieces move orthogonally (at right angles). Arimaa was invented by Omar Syed, an Indian-American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game that could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. (Arimaa is Aamir spelled backwards plus an initial "a"). In 2002, Syed published the rules to Arimaa and announced a $10,000 prize, available annually until 2020, for the first computer program (running on standard, off-the-shelf hardware) able to defeat each of three top-ranked human players in a three-game series.

Editions

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Credits

Designers

2
Aamir Syed Omar Syed

Artists

1
Karim Chakroun

Publishers

2
(Self-Published) Z-Man Games

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